
Like its predecessor, LBA2 is real-time adventure. Essentially every character in the game is interactive and will respond differently when Twinsen speaks to them. There are three planets to visit, with Twinsun and Zeelich containing their own islands, each with their own unique graphical style. The LBA world is considered extremely large and varied for games of its time. All text in the game is spoken by the characters.
#LITTLE BIG ADVENTURE 2 MIRROR FULL#
After completion of certain tasks the player is presented with a full motion video sequence. However, unlike "Little Big Adventure", it is possible to save the game at any point. When the player exits a scene the game is saved automatically under a savegame called AUTOSAVE.LBA. The interior game field is divided in scenes (a small block of the game that is active). All characters and vehicles are 3D polygon-based objects, allowing for full rotation and movement abilities. "Little Big Adventure 2" has two viewing modes - for outdoor scenes a 3D perspective view is used, and for indoor scenes it uses a 3D isometric perspective (the game field is rotated 45 degrees). They claim to be friendly, but it is clear that they have ulterior motives for visiting. After the storm, alien creatures, who called themselves Esmers, land on the planet. The first task of Twinsen is to help Bersimon, the Weather Wizard, dissolve the clouds and end the storm. until a sudden storm covers Citadel Island. Examples include the ferry being in the style of the ferry in the original " Little Big Adventure", the woodbridge on Citadel Island being intact rather than broken, Emerald Moon having a Twinsunian blue sky, and differences in the characters (mostly Zeelichians) - most notably the Franco guards seen on Twinsun after the invasion.Īfter Twinsen defeated FunFrock at the end of " Little Big Adventure", Twinsun was peaceful. In early previews - mostly of the 1996 pre-release version - there were some drastic differences from the final version. WAV files in the MUSIC sub-folder of the LBA2 folder on the disc), unlike its predecessor, LBA, of which most of the music was MIDI (although the CD version did have some CD Audio tracks as well). The game features three dimensional environments and full motion video, and all of its music is in CD Audio quality (albeit the European version only has a single track stored as an actual CD Audio file, the rest being.
#LITTLE BIG ADVENTURE 2 MIRROR SOFTWARE#
"LBA2" was also the third game created under the label of Adeline Software International. The game is a sequel to " Little Big Adventure" (also known as "Relentless: Twinsen's Adventure"). "LBA2" sold over 600,000 copies worldwide. In July 1997, both Electronic Arts and Virgin Interactive Software re-released "LBA2" - Virgin Interactive Software doing so under the name of "Twinsen's Odyssey". It was later re-released by Activision in June 1997 in both the United States, and in Brazil, under the name "Twinsen's Odyssey". It was first released on May 25, 1997, and that very first version is currently one of the rarest two versions of the game, since it was the Original European version of the game.

"Little Big Adventure 2" ( "LBA2") is a computer game made by the core team who created the first "Alone in the Dark". Sound Blaster or compatible sound card recommended (Miles Sound System)

Infobox VG| title = Little Big Adventure 2ĭeveloper = Adeline Software International
